A chapter of AMES’ #HerDigitalVisions program, #GirlsMakeGames is a FREE 4-day game-making boot-camp being offered to 8 self-identified women (cis, trans + genderqueer) between the ages of 19 and 29.

Participants will gather on Galiano Island in late March 2016 and work with tech-savvy mentors to learn the basic elements of game-making, while exploring innovative ways to change the portrayal of women in games, and shift up the cultural norms of game-making and playing to become more equitable and inclusive.

Application for this program are now closed.

The primary mentors for this program are

 

[toggle title=”Milena Droumeva”]

Milena is an Assistant Professor in Communication and Media Studies at Simon Fraser University, specializing in mobile technologies, sound studies and sensory ethnography. She has a PhD in education and has worked extensively in educational research. At the Institute for Research on Digital Learning (York University), Milena worked a Post-Doctoral Fellow (2014-2015) for the Think, Design, Play project investigating game development as an instructional tool for teaching computational literacy in the K-12 system. Currently, Milena also serves as an academic advisor for InWithForward, a social enterprise focused on creating grounded change in services for marginalized people and people with cognitive disabilities. Milena’s specialization in sound studies consists of over 14 years experience sound walking, sound recording, writing and thinking about sound. You can find her musings on that and other material goodies at http://natuaural.com [/toggle]

 Valerie Photo #GMG

[toggle title=”Valérie d. Walker”]

Valérie d. Walker is a force of nature, alchemist of code, transmedia artist, educator, curator, Afro-Futuristic Indigo griot, Natural Dye Specialist, and radio maker. Valérie teaches Interactive & Social Media Arts/Dynamic Media at Emily Carr University in Vancouver. V teaches surface design, material processes & fibre structures, computational arts (programming & electronics), radio, digital media culture & studio arts at all levels, most recently at Concordia University (Montréal) & NSCAD Univ. (Halifax), she regularly offers workshops at artist-run centers across Canada. She holds a BSc. in Electrical Engineering & Computer Science (software & hardware) from UC-Berkeley & MFA from the Nova Scotia College of Art & Design University.Valérie’s research-based studio art practice blends craft-based techniques, sensorial-VR, environmentally beneficial fibre art processes, Indigo & other natural dyes, electronic circuits, solar power, griot memory & magical story-telling. [/toggle]

 

mutya

[toggle title=”Mutya Macatumpag”]

MUTYA (moo-cha) MACATUMPAG (maca-toom-pag) is an interdisciplinary artist who interweaves music, movement, film, theatre and visual arts within her professional practice as a creator, performer, facilitator and event producer. As a facilitator, Mutya is enlivened by opportunities to explore authentic exchange, leadership, world bridging, social justice, decolonizing ourselves, intertwining story, legacy and people empowerment. Mutya has worked with a variety of intergenerational, intercultural and youth-focused organizations across BC and the US and hopes to continue on this path of meeting people, collaborating, teaching, learning and performing on an International scale. She is a creative facilitator with Leave Out Violence (LOVE) BC, PYE Global, IndigenEyez, Access to Media Education Society, Reel Youth and the Broadway Youth Resource Centre.  She is excited to work with AMES as part of the #GirlsMakeGames project on Galiano.  If you would like to connect with Mutya, please email her at findmutya@gmail.com [/toggle]


 

APPLY HERE

to be part of the #GirlsMakeGames pilot program

If you are a self-identified woman between the ages of 19 and 29

who is interested in going to Galiano Island from

Thursday March 24th to Sunday March 27th

to

  • Work with tech-savvy mentors,
  • Develop media + digital literacy skills
  • Make a game, and
  • Become a ‘game-changer’

 

Application Deadline: March 12th by 4:00 PM

Program subsidy includes course costs, transportation, food + accommodation for 4 days.

 

Indigenous, immigrant, refugee, of-colour, LGBTQ+ and self-identified women who have been otherwise marginalized are especially encouraged to apply.

 

Participants will be CHOSEN on the basis of:

  • your enthusiasm about the initiative and interest in playing and making games
  • your views on how or why you want to become a game-changer.
  • the goal of having diversity within the group of participants
  • extending this opportunity to folks who might be otherwise unable to afford it

 

More Info?

email ames [at] accesstomedia.org. or

call Deb @ 250.539.5904

 

___________

This program is being supported through Refiguring Innovation in Games (ReFiG), a 5 year project supported by the Social Sciences and Humanities Research Council of Canada.

ReFiG-final-animation5